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hideo_kojima [2022/06/23 23:38]
eziothekilla34
hideo_kojima [2022/06/24 00:02] (current)
eziothekilla34
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 According to Kojima, social media mirrors our era of individualism: we are all linked, but always competing.[([[https://www.enablerspace.com/digitalmarketingtips/death-stranding-a-reflection-of-society-and-social-media/|enablerspace]])] According to Kojima, social media mirrors our era of individualism: we are all linked, but always competing.[([[https://www.enablerspace.com/digitalmarketingtips/death-stranding-a-reflection-of-society-and-social-media/|enablerspace]])]
 +
 +===== Game Debut =====
 +
 +Kojima made his debut appearance in the gaming business as an assistant director on Penguin Adventure.[([[https://en-academic.com/dic.nsf/enwiki/199091|academic]])]
 +
 +===== Super Mario Bros =====
 +
 +Kojima purchased a Famicom while studying Economics in university. The legendary Super Mario Bros. was his favorite game. He later characterized it as "the game that altered my life". This game was crucial in him forging a link between movies and gaming as creative forces.[([[https://www.legimi.pl/ebook-metal-gear-solid-nicolas-courcier,b383493.html|legimi]])]
 +
 +===== Konami =====
 +
 +Konami was Kojima's first employment in the gaming business. He went with Konami since it was the only game developer he could find on the Japanese stock exchange. He felt that having it there would make his work slightly more reputable, given the gaming business was looked frowned upon at the time.[([[https://www.gamedeveloper.com/business/game-designer-spotlight-hideo-kojima|gamedeveloper]])]
 +
 +===== Paul Auster =====
 +
 +He used to write short tales as a kid and has seen some similarities between Metal Gear Solid 2 and Paul Auster's The New York Trilogy.[([[https://www.reddit.com/r/NeverBeGameOver/comments/54lgik/paul_austers_new_york_trilogy_a_detective_series/|Reddit]])]
 +
 +==== Taking Over Metal Gear ====
 +
 +In 1987, Kojima was requested to take over the Metal Gear project. The team desired a combat-focused game but struggled to make it work on the constrained hardware. Kojima opined that the game could be more concerned on avoiding battle. This brilliant concept was inspired by The Great Escape. The game was welcomed with great enthusiasm.[([[https://metalgear.fandom.com/wiki/Metal_Gear|metalgear]])]
hideo_kojima.1656045500.txt.gz · Last modified: 2022/06/23 23:38 by eziothekilla34