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| + | ====== Trackmania ====== | ||
| + | Here are 45 facts about the high-speed, gravity-defying Trackmania franchise, following your strict formatting rules, completely avoiding Wikipedia, and ensuring no single source is used more than three times. | ||
| + | Origins and The Nadeo Era | ||
| + | |||
| + | ===== The 2003 Original ===== | ||
| + | |||
| + | The very first TrackMania game was released in November 2003, developed by the relatively small French studio Nadeo as an experimental racing puzzle game. [([[https:// | ||
| + | |||
| + | ===== Three Original Environments ===== | ||
| + | |||
| + | The original game launched with only three distinct environments, | ||
| + | |||
| + | ===== Survival Mode Addition ===== | ||
| + | |||
| + | A major free update titled TrackMania: Power Up! introduced " | ||
| + | |||
| + | ===== TrackMania Sunrise ===== | ||
| + | |||
| + | The 2005 sequel, TrackMania Sunrise, drastically changed the scenery by introducing the Island, Bay, and Coast environments, | ||
| + | |||
| + | ===== MediaTracker Innovation ===== | ||
| + | |||
| + | Sunrise was the first entry to include the " | ||
| + | |||
| + | ===== No Collisions ===== | ||
| + | |||
| + | Since its inception, the franchise' | ||
| + | |||
| + | ===== The Ubisoft Acquisition ===== | ||
| + | |||
| + | In 2009, Ubisoft officially acquired Nadeo, recognizing the immense popularity and highly engaged community the studio had built entirely around the Trackmania franchise. [([[https:// | ||
| + | TrackMania Nations and ESWC | ||
| + | |||
| + | ===== ESWC Partnership ===== | ||
| + | |||
| + | TrackMania Nations ESWC was released as a completely free standalone game in early 2006, developed specifically for the Electronic Sports World Cup. [([[https:// | ||
| + | |||
| + | ===== Designed for Esports ===== | ||
| + | |||
| + | Because Nations was explicitly designed for high-level esports tournaments, | ||
| + | |||
| + | ===== In-Game Advertisements ===== | ||
| + | |||
| + | To financially support the decision to release Nations completely for free to the public, Nadeo pioneered the use of dynamic in-game billboard advertisements around the tracks. [([[https:// | ||
| + | |||
| + | ===== Birth of the Stadium ===== | ||
| + | |||
| + | Nations introduced the " | ||
| + | |||
| + | ===== The F1-Style Car ===== | ||
| + | |||
| + | The sole vehicle available in the Stadium environment was designed to resemble an Ariel Atom or a Formula 1 single-seater, | ||
| + | |||
| + | ===== 3D Glasses Support ===== | ||
| + | |||
| + | The 2008 major update TrackMania Nations Forever surprisingly included native anaglyph 3D support, allowing players to race while wearing classic red-and-cyan 3D glasses. [([[https:// | ||
| + | |||
| + | ===== Massive Free Downloads ===== | ||
| + | |||
| + | Thanks to its low PC requirements and competitive depth, Nations Forever remains one of the most downloaded free racing games in PC history. [([[https:// | ||
| + | TrackMania United | ||
| + | |||
| + | ===== The Ultimate Package ===== | ||
| + | |||
| + | TrackMania United (2006) was created to consolidate the fractured player base, combining all seven environments from the original game, Sunrise, and Nations into one massive title. [([[https:// | ||
| + | |||
| + | ===== Merging the Community ===== | ||
| + | |||
| + | By offering a direct bridge between the free Nations players and the paid United players, Nadeo allowed both groups to compete on the Stadium servers simultaneously. [([[https:// | ||
| + | |||
| + | ===== Coppers Economy ===== | ||
| + | |||
| + | United introduced " | ||
| + | |||
| + | ===== The ManiaLink Browser ===== | ||
| + | |||
| + | The game introduced " | ||
| + | |||
| + | ===== The Star Edition ===== | ||
| + | |||
| + | The "Star Edition" | ||
| + | |||
| + | ===== Graphical Unified Upgrade ===== | ||
| + | |||
| + | The United Forever update heavily overhauled the aging graphics of the original Desert, Rally, and Snow environments to match the visual fidelity and lighting of the newer Stadium setting. [([[https:// | ||
| + | TrackMania 2 and ManiaPlanet | ||
| + | |||
| + | ===== The ManiaPlanet Platform ===== | ||
| + | |||
| + | TrackMania 2: Canyon (2011) launched alongside " | ||
| + | |||
| + | ===== Standalone Environments ===== | ||
| + | |||
| + | Instead of releasing one massive sequel, TrackMania 2 was split into four standalone environment releases over the span of several years: Canyon, Stadium, Valley, and Lagoon. [([[https:// | ||
| + | |||
| + | ===== Vastly Increased Block Limits ===== | ||
| + | |||
| + | The new engine upgrade in TrackMania 2 massively increased the block memory limit in the track editor, allowing the community to build significantly larger and more complex environments. [([[https:// | ||
| + | |||
| + | ===== Custom 3D Models ===== | ||
| + | |||
| + | The engine update also made it incredibly easy for players to import custom 3D scenery models from software like Blender, completely changing the aesthetic of the tracks. [([[https:// | ||
| + | |||
| + | ===== The Canyon Drift ===== | ||
| + | |||
| + | The Canyon environment introduced a brand-new physics model heavily reliant on high-speed, wide-angle drifting that required players to steer as little as possible to maintain momentum. [([[https:// | ||
| + | |||
| + | ===== The ShootMania Sibling ===== | ||
| + | |||
| + | Built entirely on the same ManiaPlanet engine framework, Nadeo released ShootMania Storm, a fast-paced arena shooter that utilized the same block-building map editor as Trackmania. [([[https:// | ||
| + | TrackMania Turbo | ||
| + | |||
| + | ===== The Console Comeback ===== | ||
| + | |||
| + | Trackmania Turbo (2016) marked the series' | ||
| + | |||
| + | ===== 200 Built-In Tracks ===== | ||
| + | |||
| + | Unlike the PC-focused games that relied heavily on user-generated content, Turbo shipped with a massive, punishing campaign featuring 200 built-in developer tracks. [([[https:// | ||
| + | |||
| + | ===== Double Driver Mode ===== | ||
| + | |||
| + | Turbo introduced a chaotic cooperative mode called " | ||
| + | |||
| + | ===== Systemic Music ===== | ||
| + | |||
| + | The soundtrack in Turbo was entirely systemic and procedural; the music would intensify when hitting high speeds or massive jumps, and muffle when passing through checkpoints or crashing. [([[https:// | ||
| + | |||
| + | ===== Full VR Support ===== | ||
| + | |||
| + | Following its release, Turbo received a free update that added full Virtual Reality support for PlayStation VR and PC headsets, featuring 40 tracks specifically designed for the perspective. [([[https:// | ||
| + | |||
| + | ===== A Locked-Down Editor ===== | ||
| + | |||
| + | To ensure stable frame rates and functionality on console hardware, Turbo' | ||
| + | TrackMania (2020) Reboot | ||
| + | |||
| + | ===== The 2020 Soft Reboot ===== | ||
| + | |||
| + | Simply titled Trackmania, the 2020 entry served as a live-service soft reboot, stripping away the other environments to focus entirely on evolving the classic Stadium gameplay. [([[https:// | ||
| + | |||
| + | ===== The Subscription Shift ===== | ||
| + | |||
| + | Moving away from one-time purchases and the old " | ||
| + | |||
| + | ===== Ice and Plastic ===== | ||
| + | |||
| + | The 2020 reboot drastically changed the physics meta by introducing two completely new driving surfaces: highly slippery Ice and bouncy, low-grip Plastic. [([[https:// | ||
| + | |||
| + | ===== Track of the Day ===== | ||
| + | |||
| + | Nadeo introduced the "Track of the Day" and "Cup of the Day" features, globally highlighting one high-quality, | ||
| + | |||
| + | ===== Royal Mode ===== | ||
| + | |||
| + | To appeal to the battle royale trend, Trackmania added "Royal Mode," a team-based obstacle course where teams are eliminated round-by-round similar to Fall Guys. [([[https:// | ||
| + | |||
| + | ===== Fragile Blocks ===== | ||
| + | |||
| + | The 2020 game introduced " | ||
| + | |||
| + | ===== Console Cross-Play ===== | ||
| + | |||
| + | In early 2023, the 2020 reboot finally launched on PlayStation and Xbox consoles, featuring full cross-play and cross-progression with the PC ecosystem. [([[https:// | ||
| + | |||
| + | ===== The Visual Speedometer ===== | ||
| + | |||
| + | The Stadium car in the 2020 entry was redesigned to feature a digital speedometer directly on its rear bumper, allowing players to read their speed without taking their eyes off the track. [([[https:// | ||
| + | |||
| + | ===== Action Keys ===== | ||
| + | |||
| + | " | ||
| + | Community and Culture | ||
| + | |||
| + | ===== The Premier Circuit ===== | ||
| + | |||
| + | The " | ||
| + | |||
| + | ===== Embracing the Glitches ===== | ||
| + | |||
| + | Physics quirks like " | ||
| + | |||
| + | ===== The ZeratoR Arena ===== | ||
| + | |||
| + | The " | ||
| + | |||
| + | ===== The Deep Dip 2 Phenomenon ===== | ||
| + | |||
| + | In 2024, a staggering community-built tower track known as "Deep Dip 2" captivated the player base, taking the world' | ||