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| + | ====== Toca ====== | ||
| + | ===== The 1997 Debut ===== | ||
| + | |||
| + | TOCA Touring Car Championship launched in 1997, focusing heavily on authentic physics and the real-world roster of the British Touring Car Championship (BTCC). [([[https:// | ||
| + | |||
| + | ===== The US Rebrand ===== | ||
| + | |||
| + | In the United States, the early TOCA games were rebranded for audiences unfamiliar with British motorsport, with the first game released as TOCA Championship Racing. [([[https:// | ||
| + | |||
| + | ===== Support Races ===== | ||
| + | |||
| + | TOCA 2 Touring Cars expanded race weekends by adding official support series, including the Formula Ford and the Ford Fiesta Championship. [([[https:// | ||
| + | |||
| + | ===== The Story Mode Pioneer ===== | ||
| + | |||
| + | TOCA Race Driver (2002) revolutionized the racing genre by introducing a full narrative story mode, casting the player as fictional up-and-coming driver Ryan McKane. [([[https:// | ||
| + | |||
| + | ===== First-Person Cutscenes ===== | ||
| + | |||
| + | The Race Driver sub-series pushed immersion by featuring unique first-person cutscenes where mechanics and agents spoke directly to the player. [([[https:// | ||
| + | |||
| + | ===== Terminal Damage ===== | ||
| + | |||
| + | The Race Driver games introduced realistic terminal damage, meaning a severe enough crash into a barrier would permanently destroy the engine and end your race. [([[https:// | ||
| + | |||
| + | ===== World Series Racing ===== | ||
| + | |||
| + | GRID 2's narrative revolved around the player traveling the globe to help a wealthy investor build the WSR, a fictional global racing broadcast network. [([[https:// | ||
| + | |||
| + | ===== Patrick Callaghan ===== | ||
| + | |||
| + | The visionary behind the WSR in GRID 2 is Patrick Callaghan, an American entrepreneur who wants to unify all motorsport disciplines under one television-friendly format. [([[https:// | ||
| + | |||
| + | ===== Elimination Racing ===== | ||
| + | |||
| + | The brutal " | ||
| + | |||
| + | ===== The Apology Game ===== | ||
| + | |||
| + | GRID Autosport (2014) was developed largely as a response to GRID 2's backlash, deliberately returning to hardcore motorsport disciplines and removing social media cutscenes. [([[https:// | ||
| + | |||
| + | ===== Endurance Mode ===== | ||
| + | |||
| + | GRID Autosport heavily featured Endurance racing, forcing players to manage tire wear over long distances where grip degraded significantly at night. [([[https:// | ||
| + | |||
| + | ===== Blurred Vision Cockpit ===== | ||
| + | |||
| + | To accommodate the hastily restored cockpit view in Autosport, the dashboard camera was artificially blurred to simulate the driver' | ||
| + | |||
| + | ===== 35 Racing Styles ===== | ||
| + | |||
| + | TOCA Race Driver 3 pushed the limits of the PS2 era by simulating 35 distinct motorsport disciplines, | ||
| + | |||
| + | ===== Open-Wheel Path ===== | ||
| + | |||
| + | Race Driver 3 featured a dedicated open-wheel career path, taking players through strict tiers from low-level karting all the way up to the Williams F1 car. [([[https:// | ||
| + | |||
| + | ===== Massive Grid Sizes ===== | ||
| + | |||
| + | TOCA Race Driver 3 pushed the technical limits of its console generation by allowing up to 21 AI cars to compete on the track simultaneously. [([[https:// | ||
| + | |||
| + | ===== The 2019 Reboot ===== | ||
| + | |||
| + | The franchise was rebooted in 2019 simply as GRID, abandoning previous storylines for an unpredictable, | ||
| + | |||
| + | ===== EGO Engine Power ===== | ||
| + | |||
| + | The entire GRID series was powered by Codemasters' | ||
| + | |||
| + | ===== Removing Pit Stops ===== | ||
| + | |||
| + | Despite returning to its motorsport roots, the 2019 GRID entirely removed pit stops and tire wear to keep races short, intense, and action-packed. [([[https:// | ||
| + | |||
| + | ===== Police Cheat Code ===== | ||
| + | |||
| + | In the original 1997 TOCA, players could enter a specific cheat code to drive a high-speed police car, complete with functional flashing sirens. [([[https:// | ||
| + | |||
| + | ===== Ditching the BTCC ===== | ||
| + | |||
| + | TOCA World Touring Cars (2000) was the first game in the series to lose the official BTCC license, pivoting instead to a global set of fictional and real tracks. [([[https:// | ||
| + | |||
| + | ===== Land Rover Mayhem ===== | ||
| + | |||
| + | To showcase its physics engine, Race Driver 2 featured unconventional off-road racing series, including aggressive, heavy Land Rover Bowler Wildcat events. [([[https:// | ||
| + | |||
| + | ===== LiveRoutes Technology ===== | ||
| + | |||
| + | GRID 2 introduced " | ||
| + | |||
| + | ===== TrueFeel Handling ===== | ||
| + | |||
| + | GRID 2 utilized a new physics system dubbed " | ||
| + | |||
| + | ===== Removing Cockpit View ===== | ||
| + | |||
| + | GRID 2 controversially removed the interior cockpit camera entirely, with developers claiming that telemetric data showed only 5% of players ever actually used it. [([[https:// | ||
| + | |||
| + | ===== Flashback Mechanic ===== | ||
| + | |||
| + | Race Driver: GRID (2008) pioneered the now-ubiquitous " | ||
| + | |||
| + | ===== The Nemesis System ===== | ||
| + | |||
| + | The 2019 GRID introduced a " | ||
| + | |||
| + | ===== Team Management ===== | ||
| + | |||
| + | Unlike early games, the original GRID tasked players with managing their own racing team, which involved hiring AI teammates and negotiating contracts with corporate sponsors. [([[https:// | ||
| + | |||
| + | ===== V8 Supercars Focus ===== | ||
| + | |||
| + | In Australia, TOCA Race Driver was heavily marketed and rebranded as V8 Supercars Australia: Race Driver to directly appeal to the local motorsport fanbase. [([[https:// | ||
| + | |||
| + | ===== Honda Lawnmowers ===== | ||
| + | |||
| + | Proving its incredibly diverse vehicle roster, Race Driver 3 literally allowed players to compete in official, high-speed Honda lawnmower races. [([[https:// | ||
| + | |||
| + | ===== No Japanese Cars ===== | ||
| + | |||
| + | Due to complex licensing disputes at the time, TOCA World Touring Cars featured absolutely no real-world Japanese car manufacturers in its roster. [([[https:// | ||
| + | |||
| + | ===== The Stadia Exclusive Mode ===== | ||
| + | |||
| + | The Google Stadia version of the 2019 GRID reboot featured an exclusive 40-car multiplayer mode that Codemasters claimed was impossible to process on traditional consoles. [([[https:// | ||
| + | |||
| + | ===== Electric Racing ===== | ||
| + | |||
| + | GRID Legends heavily embraced modern motorsport trends by introducing dedicated Electric Vehicle (EV) racing, complete with unique acceleration physics and electric boost gates. [([[https:// | ||
| + | |||
| + | ===== Over 130 Routes ===== | ||
| + | |||
| + | GRID Legends launched with the largest roster of locations in series history, featuring over 130 distinct routes spanning real circuits and fictional city layouts. [([[https:// | ||
| + | |||
| + | ===== Driven to Glory ===== | ||
| + | |||
| + | GRID Legends introduced a highly produced, live-action story mode called " | ||
| + | |||
| + | ===== Ncuti Gatwa' | ||
| + | |||
| + | Before starring as the Fifteenth Doctor in Doctor Who, actor Ncuti Gatwa played Valentin Manzi, an eccentric rival driver in the GRID Legends live-action story. [([[https:// | ||
| + | |||
| + | ===== Hop-In Multiplayer ===== | ||
| + | |||
| + | GRID Legends introduced a seamless " | ||
| + | |||
| + | ===== The EA Acquisition ===== | ||
| + | |||
| + | GRID Legends (2022) was the first game in the franchise released after Electronic Arts fully acquired Codemasters in a massive $1.2 billion industry deal. [([[https:// | ||
| + | |||
| + | ===== Ravenwest Motorsport ===== | ||
| + | |||
| + | The fictional, aggressively elite " | ||
| + | |||
| + | ===== The Race Creator ===== | ||
| + | |||
| + | Legends featured the franchise' | ||
| + | |||
| + | ===== Fernando Alonso Consultant ===== | ||
| + | |||
| + | Two-time Formula One World Champion Fernando Alonso served as an official Race Consultant for the 2019 reboot and appeared in-game as a final boss character. [([[https:// | ||
| + | |||
| + | ===== Alonso' | ||
| + | |||
| + | Players in the 2019 reboot could race directly against "FA Racing," | ||
| + | |||
| + | ===== Seneca Motorsport ===== | ||
| + | |||
| + | The live-action story of Legends centered entirely on " | ||
| + | |||
| + | ===== Nintendo Switch Port ===== | ||
| + | |||
| + | GRID Autosport became the first fully featured, realistic racing simulator to be released for the Nintendo Switch hardware in 2019. [([[https:// | ||
| + | |||
| + | ===== Mobile Success ===== | ||
| + | |||
| + | Feral Interactive successfully ported the entirety of the massive GRID Autosport to iOS and Android, making it one of the most fully featured mobile premium racers ever released. [([[https:// | ||
| + | |||
| + | ===== 25 Years of TOCA ===== | ||
| + | |||
| + | By 2022, GRID Legends unofficially marked the 25th anniversary of the franchise' | ||