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| + | ====== Need For Speed ====== | ||
| + | ===== The 3DO Exclusive ===== | ||
| + | The original The Need for Speed (1994) was first released as a showcase title for the 3DO console before its high-speed physics were ported to PC and PlayStation. [([[https:// | ||
| + | |||
| + | ===== Distinctive Software Roots ===== | ||
| + | Before being acquired by EA, the original development team was known as Distinctive Software, the same studio that created the classic Test Drive series. [([[https:// | ||
| + | |||
| + | ===== Road & Track Partnership ===== | ||
| + | EA collaborated with Road & Track magazine to record authentic engine sounds and vehicle specifications for the first game's " | ||
| + | |||
| + | ===== The Japan-Only Title ===== | ||
| + | In the Japanese market, the early entries in the franchise were rebranded and sold under the title Over Drivin' | ||
| + | |||
| + | ===== Introducing the Knockout ===== | ||
| + | Need for Speed II (1997) debuted the " | ||
| + | |||
| + | ===== First Police Gameplay ===== | ||
| + | The 1998 title NFS III: Hot Pursuit was a landmark entry that allowed players to drive as the police for the first time in the "Be the Cop" mode. [([[https:// | ||
| + | |||
| + | ===== Visual Damage Debut ===== | ||
| + | Need for Speed: High Stakes (1999) was the first in the series to feature a damage model where crashes visibly dented bodywork and impacted top speed. [([[https:// | ||
| + | |||
| + | ===== The Porsche History Lesson ===== | ||
| + | NFS: Porsche Unleashed (2000) featured an " | ||
| + | |||
| + | ===== Black Box Taking the Lead ===== | ||
| + | Hot Pursuit 2 (2002) was the first title developed by EA Black Box, the studio that would eventually create the series' | ||
| + | The Golden Era and Customization | ||
| + | |||
| + | ===== The Underground Shift ===== | ||
| + | Following the success of street racing films, NFS: Underground (2003) removed exotic supercars entirely to focus on urban tuner culture and neon aesthetics. [([[https:// | ||
| + | |||
| + | ===== Nitrous Refills During Driving ===== | ||
| + | NFS: Underground 2 (2004) was the first game in the series to allow players to refill their nitrous oxide by performing stylish maneuvers like drifting. [([[https:// | ||
| + | |||
| + | ===== SUVs Join the Roster ===== | ||
| + | Underground 2 marked the first time the franchise included SUVs, such as the Hummer H2, which featured their own dedicated race events. [([[https:// | ||
| + | |||
| + | ===== Hidden Honda Files ===== | ||
| + | Data miners found files for the Honda S2000 in Underground 2, which was cut from the final game despite being nearly fully functional in the code. [([[https:// | ||
| + | |||
| + | ===== The BMW M3 GTR Colors ===== | ||
| + | Promotional material for the 2005 Most Wanted originally featured the iconic BMW M3 GTR with red paint and yellow headlights instead of its final silver/blue livery. [([[https:// | ||
| + | |||
| + | ===== Blacklist Progression ===== | ||
| + | Most Wanted (2005) used the " | ||
| + | |||
| + | ===== Cross’s Corvette Swap ===== | ||
| + | Sergeant Cross’s car in the 2005 Most Wanted cutscenes is a Corvette C6.R, but in the actual gameplay pursuits, he drives a standard federal cruiser model. [([[https:// | ||
| + | |||
| + | ===== The Canyon Duel Stakes ===== | ||
| + | NFS: Carbon (2006) introduced high-stakes boss battles where players could lose the race instantly if they fell off the cliff edge or were overtaken for 10 seconds. [([[https:// | ||
| + | |||
| + | ===== Autosculpt Innovation ===== | ||
| + | NFS: Carbon debuted " | ||
| + | Franchise Records and Milestones | ||
| + | |||
| + | ===== 150 Million Sales Milestone ===== | ||
| + | By the 2025 reporting year, Electronic Arts confirmed the Need for Speed franchise has officially sold over 150 million units worldwide. [([[https:// | ||
| + | |||
| + | ===== Most Wanted’s All-Time Record ===== | ||
| + | The original 2005 Most Wanted remains the highest-selling individual game in the series, with approximately 16 million copies sold. [([[https:// | ||
| + | |||
| + | ===== The Best-Selling Tuner Entry ===== | ||
| + | The first NFS: Underground reached a massive 15 million sales, cementing the tuner subculture as a permanent fixture in racing games. [([[https:// | ||
| + | |||
| + | ===== Shift’s Sim Performance ===== | ||
| + | The simulation-focused NFS: Shift successfully carved out a niche market, selling over 4 million units between its 2009 launch and 2011. [([[https:// | ||
| + | |||
| + | ===== Second-Best Selling Racer ===== | ||
| + | Need for Speed is the second best-selling racing franchise in history, trailing only Mario Kart in terms of cumulative global units. [([[https:// | ||
| + | The Need for Speed Movie (2014) | ||
| + | |||
| + | ===== Real Stunt Commitment ===== | ||
| + | The director of the Need for Speed film insisted on practical driving, meaning almost no CGI was used for the high-speed car chases and crashes. [([[http:// | ||
| + | |||
| + | ===== Eight Hero Mustangs ===== | ||
| + | Production built eight identical Ford Shelby GT500 Mustangs for the film, including specialized versions for stunts and interior camera shots. [([[http:// | ||
| + | |||
| + | ===== Replica Supercars ===== | ||
| + | The production team built 15 high-fidelity supercar replicas for the race sequences, each costing roughly $300,000 to manufacture. [([[http:// | ||
| + | |||
| + | ===== The Ferrari Camera Car ===== | ||
| + | To capture the high-speed action on the road, the film crew utilized a modified Ferrari 458 Italia as a chase vehicle for the camera rigs. [([[http:// | ||
| + | |||
| + | ===== The Sesto Elemento Reality ===== | ||
| + | According to the director, an extremely rare and real Lamborghini Sesto Elemento was used for several non-stunt close-up shots during filming. [([[http:// | ||
| + | |||
| + | ===== Wrong Veyron Model ===== | ||
| + | The Bugatti Veyron in the film's final race is painted like a "Super Sport" model, but actually features the roof air scoops of a regular Veyron. [([[http:// | ||
| + | |||
| + | ===== LS3 Engine Uniformity ===== | ||
| + | To simplify maintenance on set, every replica supercar built for the movie was actually powered by the same General Motors LS3 V8 engine. [([[http:// | ||
| + | Modern Era: Unbound and 2026 Updates | ||
| + | |||
| + | ===== Lakeshore’s Chicago Inspiration ===== | ||
| + | The setting of NFS Unbound (2022), Lakeshore City, was designed using the layout and architecture of Chicago as a direct reference point. [([[https:// | ||
| + | |||
| + | ===== AAPRocky’s190E=====RapperAAP Rocky appears as a central character in Unbound, and his real-life custom Mercedes-Benz 190E is featured as a winnable " | ||
| + | |||
| + | ===== 2026 Volume 9 Update ===== | ||
| + | The April 2026 "Vol. 9" update for NFS Unbound added " | ||
| + | |||
| + | ===== Return of Hot Pursuit Mode ===== | ||
| + | In a 2026 content volume, Unbound officially brought back the "Hot Pursuit" | ||
| + | |||
| + | ===== The Drift & Drag Rebirth ===== | ||
| + | The "Vol. 7" update in late 2025 reintroduced specialized Drift and Drag modes to Unbound, alongside the Ford Mustang Dark Horse '24. [([[https:// | ||
| + | |||
| + | ===== 140+ Car Launch Roster ===== | ||
| + | NFS Unbound launched with a roster of over 140 cars, ranging from the 1955 Chevrolet Bel Air to the 2021 Lamborghini Countach. [([[https:// | ||
| + | |||
| + | ===== Audi’s Post-Launch Volume ===== | ||
| + | Audi was initially absent from Unbound at launch but was added back in 2024 through a dedicated "Head to Head" update featuring three customizable models. [([[https:// | ||
| + | Gameplay and Production Trivia | ||
| + | |||
| + | ===== The Autolog Connection ===== | ||
| + | NFS: Hot Pursuit (2010) introduced " | ||
| + | |||
| + | ===== First Full VR Title ===== | ||
| + | A separate version of the series, NFS: No Limits, became a major mobile hit, and eventually received VR support to become a pioneer in mobile virtual reality racing. [([[https:// | ||
| + | |||
| + | ===== The Sim Shift Experiment ===== | ||
| + | NFS: Shift ditched the street racing story to focus on a realistic cockpit-view experience, winning an IGN Editor' | ||
| + | |||
| + | ===== First Use of Real-World Tracks ===== | ||
| + | NFS: ProStreet (2007) was the first entry to move away from fictional cities to feature licensed tracks like the Nürburgring and Willow Springs. [([[https:// | ||
| + | |||
| + | ===== Frostbite Mountain Avalanches ===== | ||
| + | With the move to the Frostbite engine in NFS: The Run (2011), developers were able to script dynamic environmental hazards like mountain-side avalanches. [([[https:// | ||
| + | |||
| + | ===== No Limits 10-Year Anniversary ===== | ||
| + | By 2025, the mobile title NFS: No Limits celebrated 10 continuous years of live service, adding hundreds of cars since its original 2015 launch. [([[https:// | ||
| + | |||
| + | ===== The Most Wanted 2012 Vita Port ===== | ||
| + | The 2012 reboot of Most Wanted remains the only game in the franchise ever released for the PlayStation Vita, featuring almost the entire console experience. [([[https:// | ||
| + | |||
| + | ===== Criterion’s Oversight in 2026 ===== | ||
| + | As of 2026, Criterion Games has officially regained full oversight of the franchise, steering the series back toward its arcade " | ||