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Metal Gear Solid V: The Phantom Pain's look is so steeped in the 1980s that it's only logical that it has an 80s filter to truly bring up that 80s movie atmosphere. Kojima and his team intended to use an 80s filter early on in production to make the gameplay look like it came from a movie of the time. Imagine Venom Snake creeping through Africa, playing A-ha on his non-iPod while dressed like a character from Escape from New York. Unfortunately, | Metal Gear Solid V: The Phantom Pain's look is so steeped in the 1980s that it's only logical that it has an 80s filter to truly bring up that 80s movie atmosphere. Kojima and his team intended to use an 80s filter early on in production to make the gameplay look like it came from a movie of the time. Imagine Venom Snake creeping through Africa, playing A-ha on his non-iPod while dressed like a character from Escape from New York. Unfortunately, | ||
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+ | ==== Chico ==== | ||
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+ | Chico' | ||
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+ | However, looking at concept drawings suggests that Chico was originally intended to survive Ground Zeroes and appear in The Phantom Pain. His artwork clearly depicts him as an adult, virtually taking on the role of the game's fictitious Cyborg Ninja, a franchise mainstay.[([[https:// | ||
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+ | ==== Decoy Octopus Fight In MGS ==== | ||
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+ | Kojima had to delete the hypothetical Decoy Octopus combat because it was deemed too demanding for the PlayStation' | ||
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+ | ==== David Hayter Gave Up Part Of His Salary For The Twin Snakes ==== | ||
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+ | When it came time to record dialogue for The Twin Snakes, the Gamecube version of Metal Gear Solid, Hayter had to forego a large portion of his income merely to reunite the original cast. According to tradition, David Hayter gave up half of his total income since the original audio recordings for the PlayStation release were practically unplayable.[([[https:// | ||
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+ | ==== No Intended Sequel After MGS 2 ==== | ||
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+ | When you sit down and actually evaluate Metal Gear Solid 2's finale, it's evident how much Hideo Kojima didn't want to continue the series. Sons of Liberty concludes with nearly every story line, character development, | ||
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+ | ==== VR Theory ==== | ||
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+ | Given that Metal Gear Solid 2 pushes the player to doubt the game's reality, many began to speculate that Sons of Liberty was all along a VR mission. At least for the most part. Raiden is often thrust into scenarios that are uncannily similar to the happenings at Shadow Moses. By the last act, the characters and the game itself have lost all pretense of being genuine and are working tirelessly to tear Raiden and the player down. Then came Metal Gear Solid 4. To make a sequel work, what was clearly a correct theory was thrown out the window. Suddenly, everything in the game transpired, despite the fact that no one commented on Big Shell' | ||
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