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doom [2021/08/05 04:21] aga |
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| ==== First-person shooters ==== | ==== First-person shooters ==== | ||
| Doom is a series of first-person shooters created by id Software. Each part focuses on a nameless marine acting on behalf of Union Aerospace Corporation (UAC) and fighting against hordes of demons and the undead. | Doom is a series of first-person shooters created by id Software. Each part focuses on a nameless marine acting on behalf of Union Aerospace Corporation (UAC) and fighting against hordes of demons and the undead. | ||
| - | The first part of the series, released in 1993, is considered to be the pioneer of FPS (first-person shooter) games, although other titles representing the genre have been created before. Nevertheless, | + | The first part of the series, released in 1993, is considered to be the pioneer of FPS (first-person shooter) games, although other titles representing the genre have been created before. Nevertheless, |
| ==== Doom Was Once The Most Installed Software ==== | ==== Doom Was Once The Most Installed Software ==== | ||
| - | Windows 95 was the second most-installed piece of software on computers in 1995; DOOM was the first. [([[https:// | + | Windows 95 was the second most-installed piece of software on computers in 1995; DOOM was the first. [([[https:// |
| ==== Guns Modeled After Toys ==== | ==== Guns Modeled After Toys ==== | ||
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| The team assembled by Microsoft to create the Windows 95 port of Doom was headed by Gabe Newell, co-founder of Valve. Valve is known for creating Half-Life, Portal, and many other games. [([[https:// | The team assembled by Microsoft to create the Windows 95 port of Doom was headed by Gabe Newell, co-founder of Valve. Valve is known for creating Half-Life, Portal, and many other games. [([[https:// | ||
| - | ==== Network Overloads ==== | + | |
| - | The rising prominence of Doom was so great at the time that it caused an extreme drop in efficiency in organizations and college campuses far and wide. | + | |
| - | Representatives would utilize organization time to play the multiplayer together, which eased back down and even over-burden the organizations. This turned out to be such a tremendous issue that organizations and colleges had to set rules for both when and how long individuals could play the game, with some venturing to impede its utilization altogether. [([[https:// | + | |
| {{tag> | {{tag> | ||