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| + | ====== Devil May Cry ====== | ||
| + | ===== Resident Evil 4 Glitch Origin ===== | ||
| + | Devil May Cry originated as an early prototype for Resident Evil 4 directed by Hideki Kamiya, but was spun off into its own standalone franchise when the fast-paced action gameplay drifted too far from traditional survival horror. [([[https:// | ||
| + | |||
| + | ===== Onimusha Sword Juggling Glitch ===== | ||
| + | Combat designer Hideki Kamiya created the signature air-juggle combat mechanics after discovering a bug in Onimusha: Warlords that kept enemies suspended in mid-air when struck repeatedly with a sword. [([[https:// | ||
| + | |||
| + | ===== Divine Comedy Naming Origins ===== | ||
| + | Protagonist Dante and his twin brother Vergil were directly named after 14th-century Italian poet Dante Alighieri and his guiding philosopher Virgil from the classic epic Divine Comedy. [([[https:// | ||
| + | |||
| + | ===== The Tony Redgrave Prototype ===== | ||
| + | Before being named Dante, the protagonist was codenamed Tony Redgrave during early production, an alias Dante later adopted as a mercenary pseudonym in the series' | ||
| + | |||
| + | ===== Handcrafted Ebony and Ivory ===== | ||
| + | Dante' | ||
| + | |||
| + | ===== Hideaki Itsuno Production Rescue ===== | ||
| + | Hideaki Itsuno was brought in as director late in the development of Devil May Cry 2 to restructure the project, completing the vast majority of its finished production in just four months. [([[https:// | ||
| + | |||
| + | ===== Lucía' | ||
| + | Devil May Cry 2 co-protagonist Lucía was created artificially by corporate antagonist Arius as a demon clone before being adopted and raised by Clan Vie de Marli. [([[https:// | ||
| + | |||
| + | ===== Rebellion Sword Debut in DMC2 ===== | ||
| + | Dante' | ||
| + | |||
| + | ===== Diesel Apparel In-Game Unlocks ===== | ||
| + | Capcom partnered with fashion brand Diesel for Devil May Cry 2, allowing players to unlock alternate Diesel-branded streetwear outfits for both Dante and Lucía. [([[https:// | ||
| + | |||
| + | ===== Prequel Setting of DMC3 ===== | ||
| + | Devil May Cry 3: Dante' | ||
| + | |||
| + | ===== The Four Core Combat Styles ===== | ||
| + | Devil May Cry 3 introduced the iconic Style system, allowing players to switch tactical focus between Trickster (evasion), Swordmaster (melee), Gunslinger (ranged), and Royalguard (parrying). [([[https:// | ||
| + | |||
| + | ===== Reuben Langdon Long-Running Stunt Role ===== | ||
| + | Actor and stuntman Reuben Langdon provided both the voice and motion-capture performance for Dante starting with Devil May Cry 3, establishing the character' | ||
| + | |||
| + | ===== Nevan the Lightning Guitar ===== | ||
| + | The boss weapon Nevan obtained in Devil May Cry 3 functions as an electric scythe-guitar that fires lightning bolts and summons swarms of bats during solos. [([[https:// | ||
| + | |||
| + | ===== The Dimensional Edge Yamato ===== | ||
| + | Vergil' | ||
| + | |||
| + | ===== Lady and the Kalina Ann ===== | ||
| + | Human demon hunter Lady wields a customized multi-purpose rocket launcher named Kalina Ann, which was named in honor of her late mother. [([[https:// | ||
| + | |||
| + | ===== Nocturne Guest Appearance ===== | ||
| + | Dante made a famous guest appearance as a boss and recruitable party member in Atlus' | ||
| + | |||
| + | ===== Kazuma Kaneko Devil Trigger Art ===== | ||
| + | Renowned Shin Megami Tensei character designer Kazuma Kaneko created the unique Devil Trigger form illustrations for Dante and Vergil featured in Devil May Cry 3. [([[https:// | ||
| + | |||
| + | ===== Nero and the Devil Bringer ===== | ||
| + | Devil May Cry 4 introduced new protagonist Nero, a knight of the Order of the Sword who wields the Devil Bringer—a demonically mutated right arm capable of grappling distant foes. [([[https:// | ||
| + | |||
| + | ===== Exceed System Engine Revving ===== | ||
| + | Nero's sword, the Red Queen, features a motorcycle-like throttle grip that players can " | ||
| + | |||
| + | ===== Real-Time Style Switching On The Fly ===== | ||
| + | While Devil May Cry 3 required players to select a style at statues, Devil May Cry 4 allowed Dante to switch between all four core styles instantaneously using the D-pad mid-combo. [([[https:// | ||
| + | |||
| + | ===== Pandora' | ||
| + | The Pandora weapon in Devil May Cry 4 is a magical briefcase that can transform into 666 distinct heavy weapon configurations, | ||
| + | |||
| + | ===== Ninja Theory' | ||
| + | Capcom partnered with Cambridge-based developer Ninja Theory to create DmC: Devil May Cry in 2013, reimagining Dante with a darker visual aesthetic inside Limbo City. [([[https:// | ||
| + | |||
| + | ===== Angel and Demon Mode Stances ===== | ||
| + | DmC: Devil May Cry allowed Dante to seamlessly switch between fast-striking Angel weapons and heavy Demon weapons while holding trigger buttons during combat. [([[https:// | ||
| + | |||
| + | ===== Electronic and Industrial Metal Score ===== | ||
| + | The soundtrack for DmC: Devil May Cry was composed by Dutch electronic music trio Noisia alongside Norwegian aggrotech and industrial metal band Combichrist. [([[https:// | ||
| + | |||
| + | ===== RE Engine Photorealism Upgrade ===== | ||
| + | Devil May Cry 5 was built using Capcom' | ||
| + | |||
| + | ===== Nico's Modular Devil Breaker Arms ===== | ||
| + | After Nero loses his demonic arm, arms craftsman Nico constructs customizable "Devil Breaker" | ||
| + | |||
| + | ===== The Mega Buster DLC Collaboration ===== | ||
| + | Devil May Cry 5 included a special DLC Devil Breaker called the Mega Buster, enabling Nero to hop around with Mega Man's signature jumping and firing animations. [([[https:// | ||
| + | |||
| + | ===== V's Familial Summons ===== | ||
| + | Playable character V in Devil May Cry 5 fights indirectly using demonic familiars—Shadow, | ||
| + | |||
| + | ===== Music Intensity Tied to Style Rank ===== | ||
| + | The battle music in Devil May Cry 5 features a dynamic scaling system where vocal tracks intensify and reach peak choruses only when the player achieves higher Style Ranks like S, SS, and SSS. [([[https:// | ||
| + | |||
| + | ===== Sparda and Rebellion Fusion ===== | ||
| + | In Devil May Cry 5, Dante unlocks his ultimate weapon, Devil Sword Dante, by using the shattered remnants of Rebellion to absorb the legendary sword Sparda into his own demonic essence. [([[https:// | ||
| + | |||
| + | ===== Dr. Faust Hat and Red Orbs ===== | ||
| + | The Dr. Faust hat weapon in Devil May Cry 5 allows Dante to perform dance moves while consuming and generating red orbs as tactical ammunition. [([[https:// | ||
| + | |||
| + | ===== The Cavaliere Chainsaw Motorcycle ===== | ||
| + | Obtained after defeating Cavaliere Angelo, Cavaliere is a heavy motorcycle weapon that Dante can split into dual giant chainsaw blades during combat. [([[https:// | ||
| + | |||
| + | ===== Vergil Playable Across Special Editions ===== | ||
| + | Vergil was added as a playable character in Special Edition releases of DMC3, DMC4, and DMC5, featuring his distinct Judgment Cut End move. [([[https:// | ||
| + | |||
| + | ===== Madhouse Anime Series Integration ===== | ||
| + | Madhouse produced a 12-episode anime series in 2007 titled Devil May Cry: The Animated Series, taking place between DMC1 and DMC4 and introducing young Patty Lowell. [([[https:// | ||
| + | |||
| + | ===== Viewtiful Joe Crossover Cameo ===== | ||
| + | Hideki Kamiya included Dante as a playable unlockable character in the PlayStation 2 port of his stylish side-scrolling beat 'em up Viewtiful Joe. [([[https:// | ||
| + | |||
| + | ===== Project X Zone Tactical All-Stars ===== | ||
| + | Dante and Vergil featured as a cooperative pair unit in Bandai Namco' | ||
| + | |||
| + | ===== The Tragic Nelo Angelo Reveal ===== | ||
| + | The mysterious dark knight Nelo Angelo in the original game is revealed to be Dante' | ||
| + | |||
| + | ===== Mundus and the Ancient Sparda Betrayal ===== | ||
| + | Over 2,000 years prior to the events of the series, the demon king Mundus attempted to invade the human world before his second-in-command Sparda rebelled to protect humanity. [([[https:// | ||
| + | |||
| + | ===== Trish Created in Eva's Likeness ===== | ||
| + | The demon Trish was created by Mundus to resemble Dante' | ||
| + | |||
| + | ===== Marvel vs. Capcom Fighting Roster ===== | ||
| + | Dante, Vergil, and Trish were added to Capcom' | ||
| + | |||
| + | ===== Dante' | ||
| + | Canonical lore across games and anime establishes that Dante eats almost exclusively olive-free pepperoni pizza and strawberry sundaes to manage his finances and tastes. [([[https:// | ||
| + | |||
| + | ===== PC Debut of Legendary Dark Knight Mode ===== | ||
| + | Legendary Dark Knight mode—which dramatically multiplies enemy density on screen—originally debuted in the PC port of Devil May Cry 3 before becoming a staple of Special Editions. [([[https:// | ||
| + | |||
| + | ===== The Bloody Palace Survival Mode ===== | ||
| + | Introduced in Devil May Cry 2, the Bloody Palace is a multi-floor survival tower challenge mode testing player combo efficiency across 100+ increasingly difficult waves. [([[https:// | ||
| + | |||
| + | ===== Heavy Metal Audio Influences ===== | ||
| + | Music supervisors designed Devil May Cry's visual tone and aggressive soundtrack around industrial and heavy metal subgenres to complement high-speed stylish action. [([[https:// | ||
| + | |||
| + | ===== Multi-Million Global Franchise Milestone ===== | ||
| + | Spanning five mainline games, re-releases, | ||