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| + | ====== Crash Bandicoot ====== | ||
| + | ===== Sonic' | ||
| + | During early planning in 1994, creators Andy Gavin and Jason Rubin nicknamed the project " | ||
| + | |||
| + | ===== The Original Willie the Wombat Name ===== | ||
| + | Before settling on a bandicoot, Naughty Dog initially named their orange protagonist Willie the Wombat during early development. [([[https:// | ||
| + | |||
| + | ===== Marketing Executive Name Dispute ===== | ||
| + | Universal' | ||
| + | |||
| + | ===== Tasmanian Devil Physical Inspiration ===== | ||
| + | To ensure Crash' | ||
| + | |||
| + | ===== Dr. Neo Cortex' | ||
| + | Naughty Dog created a backstory for main antagonist Dr. Neo Cortex establishing that he was born a genius into a family of circus clowns who forced him to perform against his will. [([[https:// | ||
| + | |||
| + | ===== Custom Vertex Compression Code ===== | ||
| + | Game designer Mark Cerny created a custom vertex compression algorithm for the PS1 hardware, allowing Crash to be animated frame-by-frame at a vertex level rather than using traditional 3D bones. [([[https:// | ||
| + | |||
| + | ===== Real Bandicoot Species Inspiration ===== | ||
| + | The development team selected the Eastern Barred Bandicoot after reading a book on real-world Tasmanian mammals to find an obscure, cute animal. [([[https:// | ||
| + | |||
| + | ===== Aku Aku Created for Difficulty Balance ===== | ||
| + | The floating wooden tiki mask Aku Aku was invented midway through development as a gameplay mechanic to grant players extra hit points and invincibility protection. [([[https:// | ||
| + | |||
| + | ===== PS1 Hardware Hacking Feat ===== | ||
| + | Co-founder Andy Gavin hacked the PlayStation 1's memory limits by continuously swapping level geometry in and out of the console' | ||
| + | |||
| + | ===== Origin of Wumpa Fruit ===== | ||
| + | The series' | ||
| + | |||
| + | ===== Universal Studios Secret Office Setup ===== | ||
| + | Naughty Dog secretly developed the first game on the Universal Studios lot in Los Angeles inside a backlot office where they weren' | ||
| + | |||
| + | ===== Sony Mascot Without Sony Owning the IP ===== | ||
| + | Despite Crash functioning as PlayStation' | ||
| + | |||
| + | ===== Tawna' | ||
| + | Crash' | ||
| + | |||
| + | ===== Debut of Coco Bandicoot ===== | ||
| + | To replace Tawna, Naughty Dog introduced Crash' | ||
| + | |||
| + | ===== Dr. N. Gin's Missile Head ===== | ||
| + | Villain Dr. N. Gin was designed with an unexploded nuclear missile lodged in his skull, which functions as a life-support system and causes him chronic headaches. [([[https:// | ||
| + | |||
| + | ===== Clancy Brown' | ||
| + | Legendary actor Clancy Brown provided the menacing voice for Dr. Neo Cortex across several titles, including Cortex Strikes Back and Crash Team Racing. [([[https:// | ||
| + | |||
| + | ===== Splicing Real Animal Sounds ===== | ||
| + | Audio designers created Crash' | ||
| + | |||
| + | ===== Crash Bandicoot 2 Box Break Tracking ===== | ||
| + | To accommodate players who missed crates, developers added a box counter at the end of levels in the second game, turning crate destruction into a core completionist mechanic. [([[https:// | ||
| + | |||
| + | ===== Relic Time Trials Origin ===== | ||
| + | The time trial mechanic featuring Sapphire, Gold, and Platinum Relics was introduced in Crash Bandicoot 3: Warped to give platforming veterans extra replayability. [([[https:// | ||
| + | |||
| + | ===== Fake Crash Fan Invention ===== | ||
| + | The goofy character "Fake Crash" | ||
| + | |||
| + | ===== Crash Team Racing Tech Feat ===== | ||
| + | Developers managed to fit four-player split-screen multiplayer onto the original PS1 in Crash Team Racing without using an official Sony multitap peripheral trick. [([[https:// | ||
| + | |||
| + | ===== The Wrath of Cortex Console Jump ===== | ||
| + | Released in 2001, Crash Bandicoot: The Wrath of Cortex marked the franchise' | ||
| + | |||
| + | ===== Infamous Loading Times ===== | ||
| + | The original PlayStation 2 release of The Wrath of Cortex became notorious among gamers for its excruciating loading screens, which sometimes exceeded 45 seconds per level. [([[https:// | ||
| + | |||
| + | ===== Crash Twinsanity Open World Pivot ===== | ||
| + | Developer Traveller' | ||
| + | |||
| + | ===== Cortex Used as a Weapon ===== | ||
| + | In Crash Twinsanity, players can physically grab Dr. Neo Cortex and use him as a hammer, a surfboard, or a projectile to solve environmental puzzles. [([[https:// | ||
| + | |||
| + | ===== Spiralmouth A Cappella Soundtrack ===== | ||
| + | Crash Twinsanity featured a completely unique soundtrack performed almost entirely a cappella by the musical group Spiralmouth. [([[https:// | ||
| + | |||
| + | ===== Unused Nitro Processing Power ===== | ||
| + | During PS1 development, | ||
| + | |||
| + | ===== Crash Mind Over Mutant Tattoo Redesign ===== | ||
| + | The 2008 title Crash: Mind Over Mutant sparked fan debate by giving Crash tribal tattoo patterns on his arms and allowing him to control giant mutant titans. [([[https:// | ||
| + | |||
| + | ===== Charles Zembillas Character Sketches ===== | ||
| + | Renowned character designer Charles Zembillas created the initial concept sketches for Crash, Cortex, and Brio over the course of just a few days in 1994. [([[https:// | ||
| + | |||
| + | ===== Sony Executive Ken Kutaragi Initial Dislike ===== | ||
| + | Ken Kutaragi, the creator of the PlayStation, | ||
| + | |||
| + | ===== Real Life Bandicoots Are Nocturnal ===== | ||
| + | While Crash is active during the day, real bandicoots are small, solitary, nocturnal marsupials native to Australia and New Guinea. [([[https:// | ||
| + | |||
| + | ===== N. Sane Trilogy Commercial Hit ===== | ||
| + | The 2017 remade collection Crash Bandicoot N. Sane Trilogy was a massive commercial success, selling over 20 million copies worldwide. [([[https:// | ||
| + | |||
| + | ===== Hitbox Adjustments in N. Sane Trilogy ===== | ||
| + | Victorious remaster developers Vicarious Visions updated Crash' | ||
| + | |||
| + | ===== Toys for Bob Takeover ===== | ||
| + | Studio Toys for Bob developed the long-awaited mainline sequel Crash Bandicoot 4: It's About Time, releasing it in 2020 as a direct follow-up to the original trilogy. [([[https:// | ||
| + | |||
| + | ===== Quantum Masks Reality Bending ===== | ||
| + | Crash Bandicoot 4 introduced four ancient Quantum Masks that grant players special abilities like bending gravity, slowing time, and altering reality physics. [([[https:// | ||
| + | |||
| + | ===== Alternate Universe Tawna ===== | ||
| + | Crash 4 introduced an alternate-universe version of Tawna who acts as a fierce, hookshot-wielding action hero rather than a damsel in distress. [([[https:// | ||
| + | |||
| + | ===== Flashback Tapes Hardcore Platforming ===== | ||
| + | The Flashback Tape levels in Crash 4 are set in 1996, depicting Dr. Neo Cortex' | ||
| + | |||
| + | ===== Dingodile' | ||
| + | Character lore established in later games reveals that half-dingo, half-crocodile villain Dingodile retired from evil to fulfill his dream of running a swamp diner. [([[https:// | ||
| + | |||
| + | ===== Crash Team Rumble Multiplayer ===== | ||
| + | In 2023, the franchise expanded into the 4v4 online team-based arena battler genre with Crash Team Rumble. [([[https:// | ||
| + | |||
| + | ===== The Mysterious Tiger Electronics Handheld ===== | ||
| + | In 1998, Tiger Electronics released an obscure 99X handheld device featuring an officially licensed 2D Crash Bandicoot game. [([[https:// | ||
| + | |||
| + | ===== Polar and Pura Rides ===== | ||
| + | The riding mechanics featuring Polar the bear cub and Pura the tiger cub were built to showcase real-time 3D camera tracking on fast-moving pathways. [([[https:// | ||
| + | |||
| + | ===== Ripper Roo's Straightjacket Insanity ===== | ||
| + | Villain Ripper Roo is a psychotic blue kangaroo who wears a straightjacket and uses explosive TNT blocks as his primary method of attack. [([[https:// | ||
| + | |||
| + | ===== Microsoft Acquisition IP Ownership ===== | ||
| + | Following Microsoft' | ||
| + | |||
| + | ===== Unused Cutscenes From Original Game ===== | ||
| + | Universal commissioned traditional hand-drawn anime cutscenes for the original 1996 game, but Andy Gavin scrapped them because they didn't match the 3D aesthetic. [([[https:// | ||
| + | |||
| + | ===== Decades of Platforming Legacy ===== | ||
| + | Spanning over 25 years and dozens of releases across multiple console generations, | ||