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| + | ====== Burnout ====== | ||
| + | ===== Origins and The RenderWare Engine ===== | ||
| + | |||
| + | ===== RenderWare Showcase ===== | ||
| + | Burnout was originally created by Criterion Games primarily as a technical showcase for their proprietary 3D game engine, RenderWare, which would later power games like Grand Theft Auto III. [([[https:// | ||
| + | |||
| + | ===== TrickStyle Predecessor ===== | ||
| + | Before developing Burnout, the Criterion team's first attempt at showcasing their RenderWare engine was a futuristic skateboarding game called TrickStyle released in 1999. [([[https:// | ||
| + | |||
| + | ===== Acclaim Entertainment ===== | ||
| + | The first two Burnout games were not published by Electronic Arts; they were published by Acclaim Entertainment, | ||
| + | |||
| + | ===== Heart Rate Monitor ===== | ||
| + | The original Burnout (2001) featured a literal on-screen heart rate monitor that would increase in tempo and beat faster as the player drove aggressively through oncoming traffic. [([[https:// | ||
| + | |||
| + | ===== No Crash Mode Initially ===== | ||
| + | Despite the series becoming famous for its vehicular destruction, | ||
| + | |||
| + | ===== Burnout 2: Point of Impact ===== | ||
| + | |||
| + | ===== Birth of Crash Mode ===== | ||
| + | Burnout 2: Point of Impact (2002) was the first game in the series to introduce the iconic "Crash Mode," rewarding players monetarily for causing massive, puzzle-like pile-ups at intersections. [([[https:// | ||
| + | |||
| + | ===== Developer High Scores ===== | ||
| + | Crash Mode was inspired by the developers noticing that playtesters were having more fun deliberately watching the realistic slow-motion crashes in the first game than actually finishing the races. [([[https:// | ||
| + | |||
| + | ===== Police Pursuit ===== | ||
| + | Burnout 2 featured a specific " | ||
| + | |||
| + | ===== GameCube and Xbox Ports ===== | ||
| + | While originally launched as a PlayStation 2 exclusive, Burnout 2 later received extended ports for the GameCube and Xbox, which featured additional " | ||
| + | |||
| + | ===== Burnout 3: Takedown ===== | ||
| + | |||
| + | ===== The EA Acquisition ===== | ||
| + | Burnout 3: Takedown (2004) was the very first game released after Electronic Arts officially acquired Criterion Games and the Burnout IP for an estimated $48 million. [([[https:// | ||
| + | |||
| + | ===== Introduction of Takedowns ===== | ||
| + | This entry revolutionized the series by introducing " | ||
| + | |||
| + | ===== Crashbreaker Mechanic ===== | ||
| + | Burnout 3 added the " | ||
| + | |||
| + | ===== DJ Stryker ===== | ||
| + | The in-game Crash FM radio host for Burnout 3 was voiced by real-life Los Angeles KROQ disc jockey Ted Stryker, who provided commentary between racing events. [([[https:// | ||
| + | |||
| + | ===== No Crash Mode Multiplayer ===== | ||
| + | Due to technical and time constraints during development, | ||
| + | |||
| + | ===== Signature Takedowns ===== | ||
| + | The game featured a collectible " | ||
| + | |||
| + | ===== Burnout Revenge ===== | ||
| + | |||
| + | ===== Traffic Checking ===== | ||
| + | Burnout Revenge (2005) introduced " | ||
| + | |||
| + | ===== The Revenge Meter ===== | ||
| + | The game featured a " | ||
| + | |||
| + | ===== Xbox 360 Launch Window ===== | ||
| + | While initially a PS2 and Xbox title, Revenge was visually overhauled and released as a major graphics showcase title for the newly launched Xbox 360 in early 2006. [([[https:// | ||
| + | |||
| + | ===== Vertical Track Design ===== | ||
| + | To accommodate the new aggressive checking mechanics, tracks in Revenge were designed with massive verticality, | ||
| + | |||
| + | ===== Crashbreaker in Races ===== | ||
| + | Burnout Revenge was the very first game in the franchise to allow the use of the explosive " | ||
| + | |||
| + | ===== Burnout Dominator and Legends ===== | ||
| + | |||
| + | ===== The PSP Compilation ===== | ||
| + | Burnout Legends (2005) was released for the PSP and Nintendo DS, acting as a portable " | ||
| + | |||
| + | ===== The Missing Crash Mode ===== | ||
| + | Burnout Dominator (2007) is the only mainline game in the entire franchise that completely removed the dedicated "Crash Mode" from the event lineup. [([[https:// | ||
| + | |||
| + | ===== Return of the Burnout ===== | ||
| + | Dominator brought back the " | ||
| + | |||
| + | ===== Developed by EA UK ===== | ||
| + | Burnout Dominator was not developed by the main Criterion Games team (who were busy building Paradise), but rather by an internal spin-off team at EA UK. [([[https:// | ||
| + | |||
| + | ===== The DS Port Failure ===== | ||
| + | The Nintendo DS version of Burnout Legends is infamous for its poor technical performance and terrible reviews, currently holding an abysmal 38/100 on Metacritic. [([[https:// | ||
| + | |||
| + | ===== Burnout Paradise ===== | ||
| + | |||
| + | ===== The Open World Shift ===== | ||
| + | Burnout Paradise (2008) completely abandoned the closed-track menu system of previous games in favor of seamless exploration and event discovery in the fully open-world " | ||
| + | |||
| + | ===== DJ Atomika ===== | ||
| + | Replacing Stryker, the radio host in Burnout Paradise was DJ Atomika, voiced by Mark Hildreth, who also voiced the exact same character in EA's SSX snowboarding franchise. [([[https:// | ||
| + | |||
| + | ===== No Retry Button ===== | ||
| + | Initially, Burnout Paradise notoriously did not have a " | ||
| + | |||
| + | ===== The Davis Update ===== | ||
| + | The highly requested " | ||
| + | |||
| + | ===== Addition of Motorcycles ===== | ||
| + | The free "Bikes Pack" update introduced motorcycles to the series for the first time, along with dynamic day-night cycles, weather, and specialized time trials. [([[https:// | ||
| + | |||
| + | ===== Big Surf Island ===== | ||
| + | The game's largest premium DLC, "Big Surf Island," | ||
| + | |||
| + | ===== The 2018 Remaster ===== | ||
| + | Burnout Paradise is the only game in the franchise to receive a modern remaster, released for the PS4 and Xbox One in 2018 (and later Nintendo Switch) by Stellar Entertainment. [([[https:// | ||
| + | |||
| + | ===== Spin-offs and The Franchise' | ||
| + | |||
| + | ===== Burnout Crash! ===== | ||
| + | In 2011, EA released Burnout Crash!, a bizarre, downloadable top-down spin-off that focused entirely on the puzzle-like destruction mechanics of the classic Crash Mode. [([[https:// | ||
| + | |||
| + | ===== The Need for Speed Takeover ===== | ||
| + | Following Paradise, Criterion Games was tasked by EA to take over the development of the Need for Speed franchise, effectively putting the Burnout series on an indefinite hiatus. [([[https:// | ||
| + | |||
| + | ===== NFS: Most Wanted (2012) ===== | ||
| + | Criterion' | ||
| + | |||
| + | ===== Founders Leave Criterion ===== | ||
| + | In 2014, Criterion founders Alex Ward and Fiona Sperry officially left EA to form a new independent development studio called Three Fields Entertainment. [([[https:// | ||
| + | |||
| + | ===== Danger Zone ===== | ||
| + | Three Fields Entertainment created Danger Zone in 2017, an indie spiritual successor that focused purely on recreating Burnout' | ||
| + | |||
| + | ===== Dangerous Driving ===== | ||
| + | In 2019, Alex Ward's team released Dangerous Driving, a closed-track arcade racer designed as a direct indie successor to the aggressive racing of Burnout 3: Takedown. [([[https:// | ||
| + | |||
| + | ===== The Autolog DNA ===== | ||
| + | The asynchronous " | ||
| + | |||
| + | ===== Trivia and Legacy ===== | ||
| + | |||
| + | ===== Canceled Eastern Europe Sequel ===== | ||
| + | Concept art and early prototypes existed for a true sequel to Burnout Paradise, which would have featured a gritty setting inspired by the rough, industrial streets of Eastern Europe. [([[https:// | ||
| + | |||
| + | ===== Total Franchise Sales ===== | ||
| + | Over its active lifespan, the Burnout franchise sold an estimated 15 million copies worldwide, making it one of the most successful arcade racing properties of the 2000s. [([[https:// | ||
| + | |||
| + | ===== DeLorean Hover Car ===== | ||
| + | The " | ||
| + | |||
| + | ===== No Licensed Cars ===== | ||
| + | Unlike Need for Speed, the Burnout series never used officially licensed cars, allowing the developers to utterly obliterate the vehicles without violating strict manufacturer brand guidelines. [([[https:// | ||
| + | |||
| + | ===== The 15-Year Hiatus ===== | ||
| + | As of 2026, it has been 15 years since the last wholly original entry in the franchise (Burnout Crash! in 2011), cementing it as one of Electronic Arts' most requested dormant IPs. [([[https:// | ||