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| + | ====== Bloodrayne ====== | ||
| + | ===== A Dhampir' | ||
| + | |||
| + | The franchise stars Agent Rayne, a " | ||
| + | |||
| + | ===== The 1930s Setting ===== | ||
| + | |||
| + | The original game takes place in the 1930s, featuring an alternate history narrative where Rayne is tasked with dismantling occult Nazi operations. [([[https:// | ||
| + | |||
| + | ===== Developed by Terminal Reality ===== | ||
| + | |||
| + | The series was created by Terminal Reality, a Texas-based development studio that initially built its reputation on atmospheric PC action games. [([[https:// | ||
| + | |||
| + | ===== The Nocturne Connection ===== | ||
| + | |||
| + | BloodRayne essentially serves as a spiritual successor and spin-off to Terminal Reality' | ||
| + | |||
| + | ===== The Brimstone Society ===== | ||
| + | |||
| + | In the game's lore, Rayne is recruited by the " | ||
| + | |||
| + | ===== Fatal Water ===== | ||
| + | |||
| + | Because of her half-vampire heritage, standing in water is highly toxic to Rayne, forcing players to carefully navigate swamp and sewer levels. [([[https:// | ||
| + | |||
| + | ===== Aura Vision ===== | ||
| + | |||
| + | Rayne possesses an innate vampiric "Aura Vision" | ||
| + | |||
| + | ===== The Blood Rage Mechanic ===== | ||
| + | |||
| + | Dealing enough damage with melee attacks fills Rayne' | ||
| + | |||
| + | ===== Feeding for Health ===== | ||
| + | |||
| + | Instead of finding medical kits, players must leap onto living enemies and suck their blood to regenerate Rayne' | ||
| + | |||
| + | ===== The Human Shield ===== | ||
| + | |||
| + | While actively feeding on an enemy' | ||
| + | |||
| + | ===== The Harpoon Hook ===== | ||
| + | |||
| + | Rayne is equipped with a mechanical harpoon that functions similarly to Scorpion' | ||
| + | |||
| + | ===== Auto-Aim Gunplay ===== | ||
| + | |||
| + | Because of its fast-paced melee focus, the game features a generous auto-aim system where Rayne can independently target and fire at two different enemies simultaneously. [([[https:// | ||
| + | |||
| + | ===== Persistent Carnage ===== | ||
| + | |||
| + | The original game was praised for its persistent gore; unlike most titles of the era, bloodstains, | ||
| + | |||
| + | ===== The Float Jump ===== | ||
| + | |||
| + | Rayne has an unnatural acrobatic ability known as the "float jump," which propels her forward in a screw-attack motion to cross massive gaps. [([[https:// | ||
| + | |||
| + | ===== Louisiana Swamp Mutants ===== | ||
| + | |||
| + | Before fighting Nazis in Germany, the first major act of the game has Rayne fighting mutated, zombified cultists in the murky bayous of Louisiana. [([[https:// | ||
| + | |||
| + | ===== Modern Day Sequel ===== | ||
| + | |||
| + | BloodRayne 2 abandoned the World War II setting entirely, moving the narrative forward to the modern day (the 2000s) to focus on urban environments. [([[https:// | ||
| + | |||
| + | ===== Family Feud ===== | ||
| + | |||
| + | The sequel' | ||
| + | |||
| + | ===== The Shroud Device ===== | ||
| + | |||
| + | Kagan' | ||
| + | |||
| + | ===== Acrobatic Pole Swinging ===== | ||
| + | |||
| + | Borrowing mechanics from Prince of Persia, BloodRayne 2 introduced extensive platforming where Rayne swings from horizontal poles and grinds down rails. [([[https:// | ||
| + | |||
| + | ===== Blood-Powered Guns ===== | ||
| + | |||
| + | In the sequel, players no longer need to hunt for traditional ammunition; Rayne' | ||
| + | |||
| + | ===== Killing Puzzles ===== | ||
| + | |||
| + | BloodRayne 2 introduced environmental " | ||
| + | |||
| + | ===== Polygon Upgrade ===== | ||
| + | |||
| + | To improve visual fidelity for the sequel, Terminal Reality added an extra 1,000 polygons to Rayne' | ||
| + | |||
| + | ===== Structured Combos ===== | ||
| + | |||
| + | BloodRayne 2 replaced the original game's wild, button-mashing melee combat with a more structured fighting system featuring specific three-to-six hit combinations. [([[https:// | ||
| + | |||
| + | ===== Developed by WayForward ===== | ||
| + | |||
| + | The 2011 spin-off, BloodRayne: Betrayal, was not created by Terminal Reality, but rather by WayForward Technologies, | ||
| + | |||
| + | ===== The 2D Side-Scroller Shift ===== | ||
| + | |||
| + | Betrayal completely departed from the franchise' | ||
| + | |||
| + | ===== Castlevania Inspirations ===== | ||
| + | |||
| + | Critics and fans widely noted that Betrayal played so similarly to classic 8-bit and 16-bit platformers that it felt like an unreleased Castlevania prototype. [([[https:// | ||
| + | |||
| + | ===== The Infection Bomb ===== | ||
| + | |||
| + | In Betrayal, Rayne can choose to briefly bite an enemy and release them, turning them into a walking " | ||
| + | |||
| + | ===== Brutal Difficulty ===== | ||
| + | |||
| + | Betrayal is infamous for its incredibly punishing, old-school difficulty spikes, demanding absolute perfection in both its combat and platforming sections. [([[https:// | ||
| + | |||
| + | ===== Fast Respawns ===== | ||
| + | |||
| + | To mitigate the game's brutal difficulty, WayForward gave players unlimited lives and instantaneous respawns so they could quickly retry failed platforming sequences. [([[https:// | ||
| + | |||
| + | ===== Dashing for Invulnerability ===== | ||
| + | |||
| + | In the 2D plane, Rayne' | ||
| + | |||
| + | ===== The 15 Castle Stages ===== | ||
| + | |||
| + | The entirety of BloodRayne: Betrayal consists of 15 increasingly difficult stages that take place in, around, and underneath an elaborate, monster-filled castle. [([[https:// | ||
| + | |||
| + | ===== The Fresh Bites Remaster ===== | ||
| + | |||
| + | In 2021, Betrayal received a modern remaster subtitled Fresh Bites, which re-tuned the game's brutal difficulty options for a new generation of consoles. [([[https:// | ||
| + | |||
| + | ===== Adding Voice Acting ===== | ||
| + | |||
| + | While the 2011 original featured no spoken dialogue, the Fresh Bites remaster brought back Laura Bailey and Troy Baker to fully voice the characters. [([[https:// | ||
| + | |||
| + | ===== Massive Animation Frames ===== | ||
| + | |||
| + | WayForward bragged during the game's marketing that Rayne' | ||
| + | |||
| + | ===== A Modest Wardrobe Change ===== | ||
| + | |||
| + | WayForward deliberately gave Rayne slightly more clothing for her 2D debut to tone down the franchise' | ||
| + | |||
| + | ===== The Infamous Uwe Boll Film ===== | ||
| + | |||
| + | The video game franchise was notoriously adapted into a 2005 cinematic movie directed by Uwe Boll, a film widely considered one of the worst video game adaptations ever made. [([[https:// | ||
| + | |||
| + | ===== Starring Kristanna Loken ===== | ||
| + | |||
| + | Actress Kristanna Loken, best known for her role as the T-X in Terminator 3, starred as Rayne in the cinematic adaptation. [([[https:// | ||
| + | |||
| + | ===== Meat Loaf as a Vampire ===== | ||
| + | |||
| + | In one of the most bizarre casting choices in video game movie history, rock musician Meat Loaf played a hedonistic vampire lord in the BloodRayne film. [([[https:// | ||
| + | |||
| + | ===== The Ziggurat Acquisition ===== | ||
| + | |||
| + | In 2020, publisher Ziggurat Interactive officially acquired the rights to the BloodRayne franchise from Majesco Entertainment to revive the dormant IP. [([[https:// | ||
| + | |||
| + | ===== Reunion with Terminal Reality ===== | ||
| + | |||
| + | Upon acquiring the IP, Ziggurat immediately partnered with the original developers at Terminal Reality to update the classic 3D games for modern hardware. [([[https:// | ||
| + | |||
| + | ===== The Terminal Cut Edition ===== | ||
| + | |||
| + | The modernized remasters of the first two 3D games were officially branded as the BloodRayne: Terminal Cut editions, paying homage to the original developer' | ||
| + | |||
| + | ===== Free Upgrades for PC Owners ===== | ||
| + | |||
| + | When the Terminal Cut remasters launched on Steam and GOG in 2020, anyone who already owned the original, un-patched versions of the games received the upgrades entirely for free. [([[https:// | ||
| + | |||
| + | ===== Uncompressed Assets ===== | ||
| + | |||
| + | The Terminal Cut editions heavily modified the old engine, finally allowing the games to support and display the original, uncompressed high-resolution textures from the early 2000s. [([[https:// | ||
| + | |||
| + | ===== The Fall of Terminal Reality ===== | ||
| + | |||
| + | Original developer Terminal Reality tragically shut down in late 2013 after their licensed game, The Walking Dead: Survival Instinct, failed critically and commercially. [([[https:// | ||
| + | |||
| + | ===== Voice of Empowerment ===== | ||
| + | |||
| + | Laura Bailey' | ||