Table of Contents

XBOX

1998

Kevin Bachus, Ted Hase, Otto Berkes, and Seamus Blackley were the four gentlemen who came up with the concept for Microsoft's first console game. Bill Gates was pitched the proposal by the four of them, and he happily accepted it. 1)

It Took 20 Months To Launch Xbox

All took less than two years from start to finish. According to Xbox game sales figures, the business sold 1.5 million units in its first year. 2)

Great Quick Success

In its early days, the Xbox was a huge success for gamers. According to Xbox, the company had already sold 21 million units and earned 750$ million by the fourth year! 3)

85.8 million units

Xbox 360 was released by Microsoft in 2005. According to Xbox 360 statistics, the Xbox One's predecessor sold almost 86 millions copies at the conclusion of its life cycle in 2017. 4)

64 million users in Xbox Live

According to Xbox Live figures, the customer base expanded by 8% in 2019. The incorporation of additional customers results in a rise in revenue. In the same year, Xbox Live saw a 12 percent rise in sales. 5)

In 2018, the value of free Xbox Live video games was $850

Microsoft offered almost $1000 to players with Xbox Live Gold. 6)

Quick Resume

On the most recent Xbox consoles, there is no longer any need to wait for checkpoints or autosaves before jumping to another game. Players can freely move between games thanks to Fast Resume, which enables them to do so without having to leave the session. 7)

Backwards Compatibility

With the exception of games that include the Kinect, any Xbox One and Xbox 360 game is fully compatible with Microsoft's latest console. The majority of these games have been enhanced to take advantage of the Series X's strong hardware. 8)

Auto HDR, FPS Boost

The latest toggles for Auto HDR and FPS Boost for select backward compatible games are the most thrilling aspect of the March Update. The FPS Boost feature improves the original framerate of these games by using the improved CPU, GPU, and memory of these consoles. According to Microsoft, higher framerates make games more physically seamless, resulting in a smoother and better experience. 9)